As we mentioned in our previous post, we are working with publisher 2Dimensions to bring you two titles in the Kova universe. We've been deep in development for the past few months working on our mobile game first. Now that we are in Beta, we'd like to introduce Faction Wars!
Faction Wars takes place before Kova when 'Operation Outreach' had just began. It was an effort to expand human reach across the galaxy and find intelligent life. In doing so, unrest between three ideals broke out creating different factions -each with their own agenda.
Faction Wars, is a tactical, player versus player, card based game coming to iOS and Android this Spring. You command a legion of fighters who you play against other opponents in a battle to see who can gain control of three different planets. You can battle online players in opposing factions or play matches against your Facebook friends. As you win, you'll unlock crates which will give you in-game currency and character cards to level up your fighters.
We are currently in a closed Beta right now and will update you as soon as it releases on the Apple App Store and Google Play Store!
Kova: January Update
While we were working on creating a mobile game centered around the factions in Kova, our primary project took a little break. As of December, we are back in the full swing of development on Kova!
The art team has created some amazing new concepts that we've been dropping on our Instagram feed. This first concept is a picture of the place where Kova will make her first discovery, which jump starts the journey you will embark on.
In the first planet of Kova, these creatures will each have a purpose in your journey. Whether your on a mission for a local town person or just trying to find your way around the map, you'll come across them and interact with them in different ways.
This is just a snap shot of the people you will talk to on your first few missions. They will give you insight on some of the politics, people and places on the first planet. All of our concepts are created by our industry veteran, Blake Lowry and then prepped for game by our Art Intern, Robert Haynie. Then the artists create a rig for the asset in Nima, a 2D skeletal animation software, that they bring to life with complex animations.